
Rendered from the real SwiftUI via ImageRenderer
Glass Controls ✨
NFrom Nibware - Original components, crafted in-house.
Liquid Glass playback control buttons over a gradient.
Music31 linesSwiftUIiOS 17+
The actual source
Glass Controls ✨ · SwiftGlassControls.swift
import SwiftUI
let muPink = Color(red: 0.98, green: 0.18, blue: 0.33)
let muPurple = Color(red: 0.55, green: 0.35, blue: 0.92)
extension View {
/// iOS 26 Liquid Glass with an ultraThinMaterial fallback for earlier versions.
@ViewBuilder func liquidGlass<S: Shape>(_ shape: S) -> some View {
if #available(iOS 26.0, *) { self.glassEffect(.regular, in: shape) }
else { self.background(.ultraThinMaterial, in: shape) }
}What it needs
Self-contained SwiftUI - system materials, SF Symbols, no external dependencies. This screen also references:
All of it - tokens, sub-views, models - is carried in the copy-paste source above.


